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The Legend of Zelda, Link and Nintendo
Nintendo Made Link Talk in The Legend of Zelda: Echoes of Wisdom But 'It Felt Really Wrong'
Nintendo tried making the historically quiet Link talk in The Legend of Zelda: Echoes of Wisdom but ultimately decided against it because it "felt really wrong." In an interview with Famitsu translated by Automaton,
Echoes of Wisdom: Legend of Zelda developers talk game themes, timeline, favorites
The developers of the newest game in the Legend of Zelda series give a behind-the-scenes look at Echoes of Wisdom and its development.
Link was going to speak in Zelda: Echoes of Wisdom, but Nintendo thought it ‘didn’t feel right’
However, because Zelda is the protagonist in Echoes of Wisdom, the idea was originally that she would be the only character with no dialogue, allowing Link to have lines for the first time. “Actually, Link was speaking at first,” Aonuma confirmed.
Legend of Zelda: Echoes of Wisdom director though making the 2D game 'might be close to impossible'
While the game has now proven to be a hit with fans, 'The Legend of Zelda: Echoes of Wisdom' director Eiji Aonuma thought it "might be close to impossible" to successfully revive the traditional top-down style for the title.
The famously mute Link almost spoke in Legend of Zelda: Echoes of Wisdom
At one point, Nintendo's famously silent lead Link was going to have lines of dialogue in Zelda: Echoes of Wisdom.
Yahoo
13h
Zelda: Echoes of Wisdom nearly broke Link's 30-year vow of silence, but Nintendo decided to keep him mute because no one knew what he would say
Thankfully, that confusion eventually helped build out the story - with Nintendo and Grezzo requiring a setting where it made ...
Game Rant on MSN
21h
Nintendo Confirms Surprising Cut Feature from Zelda: Echoes of Wisdom
Director Satoshi Terada and producer Eiji Aonuma revealed that Link was originally going to speak in The Legend of Zelda: ...
The Washington Post
16h
Why the classic Zelda formula is so durable — and so tough to imitate
The two ideas of “protagonist
Zelda
” and the top-down formula continued to bounce inside Aonuma’s head for years. He looked ...
Yahoo
17h
As Zelda fans spot a big Master Sword mistake, Smash Bros creator Masahiro Sakurai reveals how he fixed it for his fighting game series
As The Legend of
Zelda
fans process the revelation that one particular in-game animation of
Link
that we'd always ...
1d
on MSN
Masahiro Sakurai Helps Zelda Cosplayer Struggling to Unsheathe Link's Sword By Explaining How It Works in Smash Bros.
One Legend of Zelda cosplayer struggling to unsheathe Link's sword has received advice from an unlikely source: Smash Bros.
GameSpot
1d
Like Mario, Zelda Series Should See 2D And 3D Games Going Forward
Speaking with BBC, Zelda producer Eiji Aonuma discussed the future of the series after the recent release of The Legend of ...
nl.ign
14h
The 10 Best Legend of Zelda Games
For 36 years,
Link
has been traversing the fields and ruins of Hyrule in a seemingly never-ending quest to save Princess ...
Game Rant
3d
Zelda: Breath of the Wild Player Has Ridiculous Way of Collecting the First Korok
Breath of the Wild player takes an unnecessarily complicated but impressive way of finding the first Korok in the game.
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Nintendo
Masahiro Sakurai
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